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COM 360 Assignment - A Look Into Videogame Communication


Communicating in Fake Life
            Communicating in the real world certainly has its challenges.  Maintaining eye contact, avoiding social faux pas, telephone etiquette - it can get to be a little difficult.  Now picture initiating an intellectual conversation while simultaneously firing off magic spells or locking on an enemy aircraft with a heat-seeking missile.  Sounds slightly ridiculous, right?
            Virtual worlds, particularly ones with online multiplayer functions, enable people to become someone or something different.  Games like World of Warcraft and EverQuest allow players to pick from a wide range of species and races to customize their "avatars."  From there, they band with other players from different corners of the country (or globe) and embark on quests, seeking loot and treasure.  Other games like Call of Duty and Gears of War take players to a virtual battlefield to experience wanton carnage while simultaneously being able to vocally coordinate strategies.  Of course, not all (and in some cases, none) of the talk is related to the game's mission or strategy.
            The advent of online games brings a whole new realm of interaction based on general anonymity.  Players choose what they look like and their screen names (often referred to as "handles" or "gamertags").  They become someone else - or at least possess the immediate availability to do so.  This can be a great thing, a way to bring the shy from their shells and give them the opportunity to partake in genuine social interaction.  It also has a dark side, granting players the ease of slinging trash-talk, racist remarks, and blatant sexual harassment, all the while maintaining protection from any real repercussions here in the real world.
            It is this dark side that has the tendency to turn off players from keeping their chat function off of 'mute.'  Some players find the game more entertaining to play with other people in complete silence; lest they hear some 13-year-old's rant on why they are such a loser.  This behavior generally leads to negative intercultural communication.  Players seem to have an acute sense of another player's race or cultural background based solely on their voice.  Oftentimes, this isn't really a problem.  Sometimes, however, this can be the spark to ignite a veritable race war over the chat nets.
            It is not always this way.  Most people do not join a game or a server with the explicit intention of being a complete jackass to people.  However, coupling a competitive atmosphere with complete anonymity is guaranteed to ignite at least a mediocre amount of mean-spirited talk.  Those chance encounters can be a turning point for some - leading them to be reticent to try communicating in the future.
            There are, however, plenty of people who do socially interact in a way that is cohesive to building on socially acceptable communication.  There are members of most racial and socioeconomic backgrounds playing these games at any given time.   A black man in Louisiana could be put on the same team as a white girl from Minnesota.  The possibilities of new connections are literally endless.  Having the immediate ability to speak to a different culture in a low social stress atmosphere can become an equitable experience for both, or all, parties involved. 
            These people might not realize the advantage that modern technology has granted them.  Just 20 years ago, the mass majority of people were not able to do what is possible today.  The amount of effort put in to allowing communicative connection to gamers around the world is staggering, and it is all included in the game (and often taken for granted).  Just the ability to have a candid conversation with someone of a different culture, whether in game or in-between games, is a grand idea.  The things one could learn are pretty great considering the purpose of the game was most likely not to teach you something new.
            While games may have their shortcomings in dealing with the relatively thin population of ignoramuses, they grant communication abilities to other parts of the earth without the stress of traveling and conforming to local social rules.  It really is amazing the different kinds of people a person can develop real, long-lasting relationships with simply by logging on and playing.  Virtual worlds are definitely young in age and not as refined in etiquette as, say, a telephone conversation would be.  However, these worlds possess the power to transport people to another realm to socialize and conquer with completely different cultures - and honestly, that is pretty great.

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